Tournament Rules
Tournaments
- Every shot must be verbally called, and acknowledge by other player.
- Follow shots are legal because APA does not address this issue.
- A player is not allowed to intentionally call an incorrect shot in order to make the opponent have to shoot (example: shooting a straight shot into a pocket but calling another pocket)
- A player is not allowed to foul more than 3 times consecutively. This will result in a loss.
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Everyone must stay behind the middle columns at all times. People are allowed to change to the other side by the ping pong tables using the outside walkway when a player is not shooting.
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Commentary on the tournament is allowed, but commentary on a specific game while it is ongoing is not allowed, and this will result in disqualification from the tournament on repeat offenses.
- All games must be played on the X-Arcade.
- These rules will apply for the chosen game off of the X-Arcade.
- When you are ready to play for your score, please notify the Lion’s Den Student Worker that you are going to begin your game. When you are finished they will verify and log your score. This must be adhered to for every round you are eligible. There are no “Do-Overs” or “Restarts” once you notify the Lion’s Den Student Worker you are starting your “For Score” Game.
- You get one “For Score” Game for each round you are qualified for, so be sure to make it count.
- Anyone is eligible to compete in the first round (First seven days of the month). The top 66% of scores will move on to the second round (Second seven days of the month).
- The top 66% of round two scores (Second seven days of the month) will move to the third round (Third seven days of the month).
- The top 66% of round three scores (Third seven days of the month) are eligible for the Final Round (Fourth seven days of the month).
- The highest Individual Score in the Final round will be named the X-Arcade Game Tournament Champion.
- The second highest Individual Score in the Final round will be named the X-Arcade Game Tournament Runner Up.
- Two player split-screen on a Nintendo Wii U.
- 150cc, All items, Mutual Choice of Mushroom Cup, Flower Cup for first rounds. Finals will use the Special Cup
- Person with highest point total after four tracks in the Cup is winner for that round and will advance in the winner’s bracket. The other person will be moved to the loser’s bracket. It is a double elimination tournament.
- In the event of a tie, a winner-take-all on the single course of mutual agreement will determine the round winner.
- All games will be played on the standard WiiU JoyCon or Pro Controller
- Character selection will be first come-first serve as well.
- You will build your own kart before you begin the race, but it is preferable for you to have an idea in mind of what you want before you arrive.
To be played on the Xbox One
1. Quarter length: 3 minutes
2. Settings are default. Skill level is HALL OF FAME.
3. Instant replay and cinema cut scenes will be turned off.
4. All other settings will be default
5. Overtime (OT) will decide all ties. If tied after 1 OT, then will play a GRUDGE MATCH (same coin toss selector) and will play regular quarters until there is a score. Must play with same HOME and AWAY teams.
1. Players are permitted to use any of the 30 NBA teams from the Current Season. No special or all-time teams may be used.
2. Rock Paper Scissors for first team pick. Winner of the Rock Paper Scissors prior to the start of the game determines home/away team and choice of first or second team pick.
1. No pausing, rewinding, or delaying the game. If you perform these actions during the game, you must use a timeout as a penalty, if you have no timeouts remaining, an automatic turnover will be applied. If you are on offense, you must go out of bounds, if on defense, the next time you receive possession, you must go out of bounds immediately. Failure to do so will result in immediate disqualification.
- Type of tournament: Single-Elimination Tournament
- 2 players per match, 4 stock, 5 minute time limit
- All characters are allowed
- Amiibo’s are banned
- Pause Disabled at all time
- Custom moves are not allowed
- Winning player is not locked into the same character for the next match, but has the right to pick before loser selects character
- You may not choose a stage you have already won on unless mutually agreed to.
- You may not play on a stage that is not on the available stages list. This will result in a double disqualification.
- Maximum allowed time between games is 60 seconds. Any player violating this rule will be issued a loss.
- There will be no loading anything on to the consoles from a Nintendo portable gaming system.
- Allowed controllers: Wii U Pro Controller will be available for you to us. Official GameCube Controllers are allowed, but you will have to bring your own . Finally, no other third-party controllers are allowed.
- Tournament stages: Battlefield, Final Destination, Smashville, Lylat Cruise, Town & City, Castle Siege, Delfino Plaza, Duck Hunt, Halberd. (All Omega stages are banned)
- Quarterfinals extra rules: Items on Medium, 4 stock, 5 minute time limit played on any allowed stages
- Semifinals: Items on Low, 4 stock, 5 minute time limit played on Final Destination
- Finals: Items off (1 vs 1), 4-stock, 8 minutes, played on Battlefield
Official Game Bracket is available upon opening of the Lion's Den on the Monday after Selection Sunday.
All Brackets must be turned in by the date listed on the bracket.
(First Round) 1 point for each correct selection (32 total points possible)
(Second Round) 2 points for each correct selection (32 total points possible)
(Sweet Sixteen) 4 points for each correct selection (32 total points possible)
(Elite Eight) 8 points for each correct selection (32 total points possible)
(Final Four) 16 points for each correct selection (32 total points possible)
(Championship) 32 points for correct selection (32 total points possible)
· Tie-breaker #1 - Closest to the total points scored by both teams in the final game; without
exceeding/going over the total points scored
· Tie-breaker #2 – Closest to the total points scored by both teams in the final game;
regardless of whether the Entrant's predicted point total exceeded the total points scored
Modfied International Table Tennis Federation Rules
The Lion’s Den Game Room will subscribe by the ITTF Rules unless otherwise Stated
BASIC RULES OF TABLE TENNIS AS PER THE ITTF
The Table
The upper surface of the table, known as the playing surface, shall be one of the two tables located in the Lion’s Den Game Room
The Net Assembly
The net assembly shall consist of the net, its suspension and the supporting posts, including the clamps attaching them to the table.
The Ball
The ball shall be spherical, with a diameter of 40mm. The ball shall weigh 2.7g. The ball shall be made of celluloid or similar plastics material and shall be white or orange, and matt.
The Racket (Paddle)
- The racket can be any size, shape or weight but the blade shall be flat and rigid.
- The surface covering material shall be matt and bright red on one side and black on the other.
- At least 85% of the blade thickness shall be of natural wood.
Definitions
- A rally is the period which the ball is in play.
- A let is a rally of which the result is not scored.
- A point is a rally of which the result is scored.
- The server is the player due to strike the ball first in the rally.
- The receiver is the player due to strike the ball second in a rally.
- The ball shall be regarded as passing over or around the net assembly if it passes anywhere other than between the net and the net post or between the net and the playing surface.
The Service
Service shall start with the ball resting freely on the open palm of the server's stationary free hand. The server shall then project the ball near vertically upwards, without imparting spin, so that it rises at least 16cm after leaving the palm of the free hand and then falls without touching anything before being struck. As the ball is falling the server shall strike it so that it touches first his or her court and then, after passing over or around the net assembly, touches directly the receiver's court; in doubles, the ball shall touch successively the right half court of server and receiver. From the start of service until it is struck, the ball shall be above the level of the playing surface and behind the server's end line, and it shall not be hidden from the receiver by the server or his or her doubles partner or by anything they wear or carry. As soon as the ball has been projected, the server’s free arm and hand shall be removed from the space between the ball and the net.
The space between the ball and the net is defined by the ball, the net and its indefinite upward extension. It is the responsibility of the player to serve so that the umpire or the assistant umpire can be satisfied that he or she complies with the requirements of the Laws, and either may decide that a service is incorrect. If either the umpire or the assistant umpire is not sure about the legality of a service he or she may, on the first occasion in a match, interrupt play and warn the server; but any subsequent service by that player or his or her doubles partner which is not clearly legal shall be considered incorrect. Exceptionally, the umpire may relax the requirements for a correct service where he or she is satisfied that compliance is prevented by physical disability.
The Return
The ball, having been served or returned shall be struck so that it passes over or around the net assembly and touches the opponents court, either directly or after touching the net assembly.
The Order of Play
In singles the server shall make a first service and the receiver shall make a return and thereafter alternately shall each make a return.
A Point
Unless the rally is a let, a player shall score a point
if an opponent fails to make a correct service;
if an opponent fails to make a correct return;
if, after he or she has made a service or a return, the ball touches anything other than the net assembly before being struck by an opponent;
if the ball passes over his or her court or beyond his or her end line without touching his or her court, after being struck by an opponent;
if an opponent obstructs the ball;
if an opponent deliberately strikes the ball twice in succession;
if an opponent strikes the ball with a side of the racket blade whose surface does not comply with the requirements of 2.4.3, 2.4.4 and 2.4.5;
if an opponent, or anything an opponent wears or carries, moves the playing surface;
if an opponent, or anything an opponent wears or carries, touches the net assembly;
if an opponent's free hand touches the playing surface;
if a doubles opponent strikes the ball out of the sequence established by the first server and first receiver;
as provided under the expedite system (2.15.4).
if both players or pairs are in a wheelchair due to a physical disability and
his or her opponent does not maintain a minimum contact with the seat or cushion(s), with the back of the thigh, when the ball is struck;
his or her opponent touches the table with either hand before striking the ball;
his or her opponent's footrest or foot touches the floor during play.
as provided under the order of play (2.8.3).
A Game
A game shall be won by a player or pair first scoring 11 points unless both players or pairs score 10 points, when the game shall be won by the first player or pair subsequently gaining a lead of 2 points.
A Match
A match shall consist of the best two of three games.A Tournament
If there are less than 8 players, the tournament will be held in Double Elimination format. Any tournament that has more than 8 players will be held in Single Elimination format.